Mirror's Edge Catalyst a reboot of Mirrors Edge.The game is set in a pristine city, ruled by a ruthless Conglomerate. Faith, a skilled Runner reluctantly drawn into an anti-Conglomerate struggle.The anti-Conglomeratestruggle is lead by a group called the “Black November”.Through her journey, Faith explores every corner of the city, from the highest, most pristine skyscrapers, to the dark and dingy tunnels that underlie the city. Players must master the environment, using their momentum and timing their combat to fight the oppressiveness of the ruling elite, uncovering the dark secrets behind the city’s beautiful facade.
Mirror's Edge Catalyst's pace picks up quite well after stumbling at the opening. There's a prolonged cut-scene and some annoying banter along with some necessary tutorialisation that teaches you the basics. These include learning how to kick guards into railings, run across many a gap, and simply come to terms with the game world. Some of these early segments aren't clearly explained and you will probably fail them a couple of times before you realise what's needed of you, such as an early mission wherein you have to maintain your momentum while running and hitting foes in your way to a location to drop off a delivery.
But once that's over, things pick up quite a bit. The story barely drops a beat and there's always something going on. What's more is that you'll end up exploring most areas of Glass by the time you're done, which allays our early thoughts that runner vision - the game's navigation feature - would lead you on the straight and narrow, with little else. There's a steady stream of unlockable skills as you take on story missions such as being able to turn quickly (or quickturn as its called) or swing between gigantic chasms. Not only does it provide incentive to complete the game's narrative-based levels, but it also introduces you to several nuances as you play along.
The game has a basic combat system.You can dodge incoming strikes, move backwards to avoid getting hit, and use heavy and light attacks to even the odds. Furthermore, you can use your own momentum as well, what with the force of springboarding off a ledge to hit a security guard allowing you to do more damage. Despite a somewhat minimal set of options, it's interesting how varied combat can get thanks to AI that's responsive to every move. If you keep mashing the same buttons, you'll soon realise that your attacks are blocked or countered, and that you'll be greeted by a game over screen. If you want to get past most of Mirror's Edge: Catalyst's encounters, varying your approach is most helpful.
In my opinion the city of Glass itself is the biggest let down in the game. Of course it would be unfair to expect anything along the lines of The Witcher 3 or Grand Theft Auto V in terms of atmosphere, but it doesn't even come close to the multiple entries in the Assassin's Creed or Far Cry franchises. You'll sabotage surveillance, steal computer chips, and collect glowing orbs of intel known as gridleaks, but it feels devoid of life. This ensures the most fun you'll have is in the story missions rather than exploring Glass and the secrets it holds.
Mirror's Edge Catalyst isn't a perfect return of the 2008 cult classic as many expected.But, if you're just looking for a free-running romp through a city ruled by shady corporations backed up by slick controls and navigation, you wont be disappointed.
We have happy news for gamer's around the
world.There are some very exciting upcoming game releases!Here is our top five!
Mirrors Edge
Catalist
No Man’s Sky
Batman Returns
To Arkham
Deus EX:Mankind
Divided
Final Fantasy XV
Mirrors Edge:Catalyst Release Date:7th June 2016
The game is set in a pristine city, ruled by a ruthless Conglomerate. Faith, a skilled Runner reluctantly drawn into an anti-Conglomerate struggle.The anti-Conglomeratestruggle is lead by a group called the “Black November”. Through Mirror’s Edge Catalyst,you can experience the emergence of Faith, a brave Runner who uncovers a hidden truth inside the walls of the city of Glass. Through her journey, Faith explores every corner of the city, from the highest, most pristine skyscrapers, to the dark and dingy tunnels that underlie the city. Players must master the environment, using their momentum and timing their combat to fight the oppressiveness of the ruling elite, uncovering the dark secrets behind the city’s beautiful façade. Mirror’s Edge Catalyst offers players the freedom to explore the expanse of the city, discovering a variety of new activities, like ‘Dash’, races from point A to B, environmental puzzles and story missions to complete at their leisure.
No Man’s Sky Release Date:21st June 2016
No Mans Sky is a sci-fi game set in an infinite procedurally generated galaxy.It’s a truly open universe.Whether a distant mountain or a planet hanging low on the horizon, you can go there. You can fly seamlessly from the surface of a planet to another, and every star in the sky is a sun that you can visit.Where you’ll go and how fast you’ll make your way through this universe is up to you. It’s yours for the taking.
Every solar system, planet, ocean and cave is filled with danger, and you are vulnerable.
Your ship and suit are fragile, and every encounter can test your skills to the limit. From dogfighting in space to firstperson combat on a planet’s surface, you will face foes ready to overwhelm you.
And one mistake could see you lose everything. In No Man’s Sky, every victory and every defeat has lasting consequences.
Batman: Return To Arkham Release Date:26th June 2015
Return to Arkham and experience two critically acclaimed titles from the last generation - Batman: Arkham Asylum and Batman: Arkham City, with fully remastered and updated visuals. Batman: Return to Arkham includes the comprehensive versions of both games and includes all previously released additional content. Batman: Arkham Asylum exposes players to a dark and atmospheric adventure that takes them into the depths of Arkham Asylum -Gotham City's high security psychiatric hospital for the criminally insane. Use Batman's legendary gadgetry, strike from the shadows, and confront The Joker and Gotham City's most notorious super villains. Batman: Arkham City sends players soaring into Arkham City - a heavily fortified sprawling district in the heart of Gotham City. Batman Arkham City introduces a brand-new story that draws together an all-star cast of classic characters and murderous villains from the Batman universe
Deaus Ex:Mankind Divided Release Date:23rd August 2016
Deaus Ex:Mankind Divided is a sci-fi stealth adventure, set in 2029.We follow cyborg security expert Adam Jensen as he fights terrorism in a world where augmented people are persecuted. Naturally he'll uncover a conspiracy because that's just what happens when you have cool cyborg arms in an Eidos game. The new trailer provides an overview of what's been added since 2011's Deus Ex: Human Revolution. You can now customise your weapons, shoot "explosive nanoblades", and erect an exoskeleton-like shield.
Final Fantasy XV Release Date:30th September
Final Fantasy 15 is finally out of the woods and is coming out this year on September 30th. After it's long development having a release date for a game we've been waiting almost 10 years for comes as a massive relief... and then elation as loads more info has started to pour out of Square Enix Japan. Indeed, it's not just the game we'll be getting, but a movie with an insane voice cast that includes Aaron Paul, Lena Headey, and Sean Bean, and a five-part anime series. Even Florence and the Machine are getting involved being responsible for the main theme tune - a cover of the classic 'Stand By Me' by Ben E King. It's all shaping up to be unlike any Final Fantasy game we've seen before - a modern open-world action game with heavy brotherly themes - and we couldn't be more excited for it.
Overwatch is a game in which artistry blends perfectly with design and pure tactical joy meets intelligent design to create a splendid gaming experience.Primarily a game about assessing and reacting, never before have I played a first-person shooter where I’m making so many moment-to-moment decisions: on my positioning, map layout, abilities, character selection, enemy position and even more.
Key Features
Available on PS4, Xbox One and PC
Multiplayer-focused
Manufacturer: Blizzard
Price:$40(for PC),$60(for Xbox one and PS 4).
Official Trailer
Overwatch offers inventive and varied action tha's always fun.It has a diverse set of characters(21 to be exact)and abilities.Above all this game can constantly surprise you!
There are only two cons that I could note.First,The walk back into the battles can sometimes be bit of a drag.Second,If you are in a bad team,you may not enjoy the game as much.
Overwatch is a first-person shooter that oozes personality and charm, but beyond that surface layer lies a deep, tactical game where your most powerful weapon is your brain. If, like me, you’ve recently fallen out of love with online first-person shooters, play Overwatch long enough for it to deliver one of its many standout moments and you’ll be renewing your vows in no time.
NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB or equivalent
OFFICIAL TRAILER
REVIEW
Fallout 4’s HUD has alerted me to an enemy, informing me in red capital letters that I’m facing GIANT HERMIT CRAB long before I’ve even had the chance to see it. My perception is apparently so great that I can identify an unfamiliar species through the walls of a house. As I skirt around the dilapidated building, I still don’t see the crab. Is it behind the rusty truck I’m facing?
No, it’s in the rusty truck I’m facing. It’s using the truck as its shell, in fact. The crab scuttles toward me—if something so huge can be described as scuttling—and when I begin to empty my incendiary minigun into it, it retracts into its metal shell and begins flinging its young at my feet to be chewed up by my spray of hot lead. Mother of the year.
Hermit crabs aren’t the only giants in Fallout 4’s Far Harbor expansion. There are enormous mutated praying mantises called fog crawlers, truly towering mirelurk queens, deathclaws (naturally), and a host of giant frog and lizard monsters inhabiting the expansion’s new landmass. The island itself is big, too, and has a sizable main story to match. It begins when you listen to the Valentine’s Detective Agency Radio signal, which summons you to Diamond City to learn of a new case involving a teenage girl who has gone missing from her home.
Atom psalm
Has she been abducted? Is she a runaway? Honestly, she’s mostly just an excuse to get you to Far Harbor, where you’ll quickly forget about her and become embroiled in the tumultuous relationship between the island’s three factions. The island is shrouded in radioactive fog, which poses a threat to Far Harbor’s human residents and fishermen. Also on the island are the radiation-worshipping Children of Atom, who are big-time fog fans and would love to see it smother the life out everyone else. Meanwhile, there’s a colony of escaped synths looking for a fresh start while hoping to broker a peace between the other two camps.
None of this can happen without you, as the population of these three groups stand around doing nothing to help themselves, seeing as how they’re weighed down by the thousands of caps they’ll give you to retrieve missing items, clear out monster nests, solve petty squabbles, and investigate minor mysteries. The main quest involves the resolution of the feud between Far Harbor and Atom, and the discovery of the true nature of the mysterious synth helming the robot refuge. I’d suggest bringing Nick Valentine with you—some of the story concerns his own mysterious origins.
I played in a fairly moral fashion, and did my best to arrive at diplomatic solutions, though in the end I still wound up feeling a bit dirty, which is as it should be. There’s no sunshine and roses here, and no one, myself included, really comes out of it a hero. There’s just the best of some grim decisions, but I’m pleased to report that most story missions could be resolved through not just violence but with dialogue. The only detriment to the story is that the Children of Atom, being moronic religious zealots, aren’t that easy to sympathize with as a whole (though a few individuals in the cult are perfectly likable). In other words, players with less stringent morals who won’t mind a few innocent casualties probably won’t have the toughest choice to make or have a problem with resorting to mass destruction to bring about peace.
While I enjoyed most of Far Harbor, one major misstep comes in a story mission where you need to enter a computer simulation to recover some protected data. It’s set up like a puzzle, where you have to place blocks to bridge gaps, station sentry guns to battle automated defenses, and reflect a beam of light through certain cubes to gain access to the files. It’s not a bad idea—I like beam puzzles and goofy computer simulations—but it uses the same first-person object placement system as Fallout 4’s settlement building feature does, and we all know how clunky and irritating that is. The visuals of the simulation are completely dull and the AI doesn’t always work properly: thankfully, there are only a handful of levels to suffer through.
The island itself is perfectly enjoyable to explore: gloomy, marshy, shrouded in mist and prone to radiation storms. It’s a spooky and atmospheric setting, weird and evocative even in broad daylight. It’s not that heavily dotted with locations, but there’s enough exploring, combat, and mission running to keep most players busy for 20-plus hours. There are also plenty of raiders (here they’re called trappers), supermutants, ghouls, and some new weapons to kill them with, such as a harpoon gun and a lovely giant hammer equipped with an afterburner to help you swing its radioactive head. There’s also a new companion in the form of a grizzled and salty old coot, and a few new settlements to build (if you haven’t already had enough).
Far Harbor is a bit pricey but worth it for those looking for a good amount of new content and a real departure in setting. More dialogue-based resolutions are also welcome: I feel like I did more talking, and likewise more listening, than in Fallout 4 itself.
PES 2016 might well be the best football game ever made.
To explain why is something of a challenge. The improvements don't lend themselves easily to snappy back-of-the-box soundbites. I can’t point to a single change or addition that makes all the difference. Rather, it’s a game that has been refined in dozens of small ways, all of which have a cumulatively positive effect. This year, PES has shaken off the last remnants of PS2-era rigidity, delivering a faster, more responsive and more fluid game of football. I’m always a little reluctant to make direct comparisons to FIFA – not least as I’ve only played the demo version of EA Sports’ game – because the two handle in such distinctly different ways. For my money, while FIFA more accurately recreates the look of the sport, PES is the game that most closely captures the feel.
For starters, there’s a much stronger sense of physicality this year. It’s most obvious when players jostle for possession (and, indeed, for position). Before, it often felt like outcomes were binary, but it’s no longer quite so predictable. Context is everything: whether you win or lose the ball in a challenge is dependent on a number of factors, taking into consideration the skill of the players involved and their position in relation to the ball and one another. A clean slide tackle is particularly satisfying: contingent on player momentum, they’re among the most tangible demonstrations of your ability to read the game and your opponent. Referees are thankfully more lenient than in real life: you can barrel into a challenge at speed, cleaning out the player as well as winning the ball, but as long as you make contact, it won’t automatically draw a foul. By the same token, if you repeatedly jab X while running alongside an opponent to attempt a standing tackle, rather than waiting for the right moment to step in, then you’re bound to concede a free-kick.
The attacking game has been tweaked, too, and it’s here you’ll first notice the effort Konami has invested in individualising players. Anyone with a low centre of gravity – like Alexis Sanchez, Carlos Tevez and Sergio Aguero – is a joy to control, as these players have the balance to skip over challenges, occasionally stumbling when clipped but always striving to stay on their feet.
There’s a clear difference between these players and someone like Raheem Sterling, who has whippet-like pace, but his slight build means he’s outmuscled much more easily. You might win the odd free-kick with a bit of trickery, but if you’re planning to use his pace, you’re better off playing the ball in behind for him to sprint onto – aim through balls too close to defenders and he’ll be bundled off it all too easily. Shooting is similarly contextual, and the type of strike noticeably varies from player to player. Tevez in particular has a Howitzer of a right foot, and while you’d ordinarily expect the ball to rise the longer you press the shot button, it’s a joy to see him thundering a low-bouncing strike below the dive of the goalkeeper, fizzing off the surface to send the net billowing. Talking of ‘keepers, they’re more alert and reactive this time around, scrambling across their goal to palm away daisy-cutters, and getting up quickly to lunge at loose balls they’ve just parried.
The idea of player personality goes well beyond the game’s biggest stars. As a Manchester City fan, I naturally gravitated towards them for my first few matches; I expected to find Yaya Toure would be hard to stop when galloping at defenders, and that a typical David Silva through-ball would be a thing of measured perfection. But I was thrilled to see the tenacity of Pablo Zabaleta equally well represented, while Aleksandar Kolarov’s marauding runs down the left would invariably result in a cross whipped in with a palpable increase in pace from the norm. It works both ways, of course: Vincent Kompany might be imperious in the air, but his tendency to step up and try to win the ball early can be exploited by clever tactics. One opponent was able to use this to his advantage, regularly finding gaps down the channels until I made a change to tighten things up. Like last year’s game, some players are clearly overpowered, but then that’s true to life: Cristiano Ronaldo and Lionel Messi are close to unplayable, but it’s up to you to find a way to deal with them, whether it’s doubling-up on markers, cutting off their supply lines – or even tactical fouling.
The upshot of this is that game management is more crucial than ever. Substitutions and changes of formation can make all the difference in a tightly fought contest. Introducing a tricky winger for the last 15 minutes against a tired defence, for example, can create havoc. On one such occasion I brought Franck Ribery off the bench in a bid to torment a flagging Borussia Dortmund rearguard: in the minutes that followed, a red card and an own goal turned what had been a tight game into a rout.
The movement of your team-mates, meanwhile, is sensational – to a fault. If you’ve got a full-back that likes to get forward, you’ll often see them streaking down the touchline ahead of your wingers, gesturing ostentatiously to receive the ball. Give the ball away in this situation and you can end up horribly exposed. You can curb their natural instincts by tinkering with tactics, though it’s not always wise to ignore a player’s strengths when you can adjust the system instead.
There’s never any need to remember elaborate button combinations to accomplish your goals. PES subtly simplifies everything, without ever leaving you feeling like you’re not fully in control. Sometimes you might use flicks and step-overs to bamboozle an opponent; sometimes you might only need a sudden change of pace to open up space. There’s a small degree of automation involved, but it’s perfectly calibrated: you might not be directly responsible for the tiny hop that allows you to clear a last-ditch challenge, but you’ll feel it was your own mastery that enabled you to get there in the first place. A step closer to the defender, after all, and they’d surely have robbed you.
Away from the pitch, menus are much more user-friendly, with the ability to pin your favourite game types to the home screen, while Master League has undergone an interface overhaul that makes one of the medium’s best career modes even more enjoyable. I’m not about to list all the licences that are present and those that aren’t, as you can easily find that information elsewhere; besides, it’s clear that while Konami is still trying to grab as many as it can, this is one area where FIFA will always have the upper hand. That said, this year PS4 owners will be able to use option files: assuming the PES community doesn’t suffer a sudden attack of lazyitis, then you should soon be able to import accurate rosters, kits, team names and more.
If Konami has found the right kind of chemistry on the pitch, it’s still searching when it comes to the commentary box. The ebullient Peter Drury is a welcome replacement for Jon Champion, but he’s a little too unrestrained, greeting deflected consolation goals and injury-time scissor kick winners alike with the same rhapsodic, full-throated delight. The contrast with the terminally unimpressed Jim Beglin is especially stark.
With retail servers now online, I’ve been able to test how PES 2016’s netcode holds up, and so far it’s looking very promising. I’ve encountered a few instances of mild lag during games, but oddly it always seems to occur at non-crucial moments – the biggest delay I saw came when my opponent hoofed a clearance downfield. It might take a while for some to acclimatise to online play, since you’re rarely afforded the same time and space on the ball, but the boost in pace and responsiveness makes for some really exciting and closely competitive online matches. Don’t expect many cagey 0-0s: I’ve already won *and* lost a game by the odd goal in seven.
MyClub mode, meanwhile, has benefitted from a number of tweaks that make it more involving than before. Player levelling offers a more tangible sense of individual progress, while supporting squad members can still fulfil a useful role as a trainer. Players will gain additional experience by linking up with these coaches: should they form an affinity, you’ll get an XP boost. If in its debut season MyClub seemed like a slightly tentative attempt to appeal to the FUT crowd, it’s taken a clear and confident step forward to become a worthwhile alternative.
BATTLE POINTS HACK - Doodle Army 2 : Mini Militia Android Hack
Doodle Army 2 : Mini Militia is an awesome game,You can play Local Multiplayer through WiFi and Online. Here is an Hack for Offline or Local Multiplayer playing. Yeah. Kill them all :P
This is aBattle PointsHack. With this you can purchase almost everything from Mini Militia store (No you can't get Upgrade pack)
Experience intense multiplayer combat with up to 6 players online or 12 using local wi-fi. Train with the Sarge and sharpen your skills in offline Training, Co-op and Survival modes. Shoot a multitude of weapon types including the sniper, shotgun and flamethrower.
Features explosive online and local multiplayer warfare! Intuitive dual stick shooting controls. Open world maps utilizing rocket boots for extended vertical flight. Zoom control, melee attacks and dual wield ability with modern and futuristic heavy duty weapons and grenades. Play team based battles in this fun cartoon themed cross between Soldat and Halo
Purchase the Pro Player Pack to get full access to dual wield ability, extra avatar customization items and online weapons such as the rocket launcher, sniper rifle, laser, saw gun and more!
What you need
1.Rooted Android
2.Any Root Explorer (ES File Explorer Recommended)
You Need to play One game online to start this hack. After that one game, turn your Net off and you're ready.
Steps
1.Open ES Explorer and Go to Root or "/" or Device folder
2. Then navigate to data\data\com.appsomniacs(search to find this folder and open it)
3.In the folder open the folder "Shared Prefs" and go to the file "Cocos2dxPrefsFile.xml"
4.Find the line
"LBKey.points" value=and change the value to how much battle points you need
For example
"LBKey.points" value="9999999"
Go back and Save the file
5.Force Stop Mini Militia and Restart the game. Make sure Internet connection is off